<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for UCGO Server</title>
	<atom:link href="http://ucgoserver.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ucgoserver.com</link>
	<description>Universal Century Gundam Online...an UC Gundam MMO</description>
	<lastBuildDate>Mon, 20 May 2013 19:31:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on Server updated by BC</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5040</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Mon, 20 May 2013 19:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5040</guid>
		<description><![CDATA[Phy, you are literally the only person on this entire page to mention #online, yet.  The ONLY people talking about the population as the reason NOT to remove the claw bonus from two MSM, are the Zeons.

Other players, however, are using objective information, facts, and stats to make an argument and have an actual discussion.  It&#039;s a shame that some apparently just really cannot do the same.



That&#039;s just the point, Draken.  If MSM could use shields, they wouldn&#039;t be MSM.  That&#039;s the whole risk/reward factor for the MSM.  With a Gogg you get the best armor, the best crit rating, and decent accuracy.  The Gogg doesn&#039;t need a claw bonus, or shields to be effective.  Anyone who thinks you can just run at someone out in the open with or without shields, isn&#039;t going to last very long.  However, I&#039;m not done and out of the fight in a 1 armor GM C or GM L just because I&#039;m out of shields, either. 



Oh hey, Phy.  If you guys are trying to work with the &quot;English EF&quot; about making things more fair, why didn&#039;t you guys &#039;work&#039; with the community and mention the GM(G) needing a buff, since it was practically useless?  Zeons have mentioned here that they thought that all along, yet sat idly and kept on trucking.  Interesting how you come onto the discussion and say one thing, but actually have done the complete opposite...

Again, numbers shouldn&#039;t have anything to do with suit or weapon balancing.  So it&#039;d really be great if anyone who keeps bringing population up, could stop trying to derail a discussion about balance, with useless and irrelevant mutterings about population.  Anyone who has actually contributed something worthwhile to this discussion, hasn&#039;t mentioned population as the reason for any changes.  You&#039;re literally the first person to mention the word &quot;online&quot; in this entire page.

Yes the 5-8 of you die, after destroying 10+ 1 armor suits, mostly from claw strikes from the couple Goggs you bring.  And yes you all die, after you sit around for over ten minutes, and let the all of the online EF rally to your raid location.  You all could raid and live to talk about it actually 90% of the time, however, you all choose to stay in, &quot;suicide raid&quot;, and wait for &quot;20v8&quot;.  &quot;Just for the sake of blowing up&quot;, so you&#039;re saying it&#039;s for fun, yet you couldn&#039;t have any fun getting blown up still if the couple Goggs you bring didn&#039;t have a claw bonus? 



MMOs will always be subject to player turnover.  The simple fact of the matter is, that if the Zeons were outnumbered 50:1; they still would not need the claw bonus, for two MS...  If the Zeons were outnumbered 50:1, it would be on the Zeons to grow their numbers and come back, just like it&#039;s on the EF to do the same right now.  If we want to have a discussion about how to improve the population, sure, take it to those amazing ZetaBoards.

However, this is a discussion about balance, at least some of us trying to have one, while others keep trying to yell and throw fits about population numbers.  Strange how some of those same people are saying the population is actually closer to even than outnumbered, making the argument about population completely irrelevant.  So now that both sides, Zeon and EF, have established that population should have no bearing on any changes, perhaps the Zeon could stop ignorantly posting that population is the reason for this discussion.

I don&#039;t care if the claw bonuses do stay, but if they do, I think the stats of the two that have the bonus, should change.  Not because of population, or because there are players that put the time into their builds.  I wouldn&#039;t even care if the Gogg kept a claw bonus, but it wasn&#039;t as much of a bonus.  Yet the Zeon hold so steadfast to their Gogg claw bonus, as if there were no other possible way.  Seriously, what would be so bad about the Gogg if the claw bonus was only so much that you couldn&#039;t three shot a RX-79, you actually had to hit them four times?  If you had to three hit a one armor suit?  Or got lucky with two or three crits, and were STILL able to two-shot a one armor or two armor suit?  Apparently, it&#039;d be the end of the world!]]></description>
		<content:encoded><![CDATA[<p>Phy, you are literally the only person on this entire page to mention #online, yet.  The ONLY people talking about the population as the reason NOT to remove the claw bonus from two MSM, are the Zeons.</p>
<p>Other players, however, are using objective information, facts, and stats to make an argument and have an actual discussion.  It&#8217;s a shame that some apparently just really cannot do the same.</p>
<p>That&#8217;s just the point, Draken.  If MSM could use shields, they wouldn&#8217;t be MSM.  That&#8217;s the whole risk/reward factor for the MSM.  With a Gogg you get the best armor, the best crit rating, and decent accuracy.  The Gogg doesn&#8217;t need a claw bonus, or shields to be effective.  Anyone who thinks you can just run at someone out in the open with or without shields, isn&#8217;t going to last very long.  However, I&#8217;m not done and out of the fight in a 1 armor GM C or GM L just because I&#8217;m out of shields, either. </p>
<p>Oh hey, Phy.  If you guys are trying to work with the &#8220;English EF&#8221; about making things more fair, why didn&#8217;t you guys &#8216;work&#8217; with the community and mention the GM(G) needing a buff, since it was practically useless?  Zeons have mentioned here that they thought that all along, yet sat idly and kept on trucking.  Interesting how you come onto the discussion and say one thing, but actually have done the complete opposite&#8230;</p>
<p>Again, numbers shouldn&#8217;t have anything to do with suit or weapon balancing.  So it&#8217;d really be great if anyone who keeps bringing population up, could stop trying to derail a discussion about balance, with useless and irrelevant mutterings about population.  Anyone who has actually contributed something worthwhile to this discussion, hasn&#8217;t mentioned population as the reason for any changes.  You&#8217;re literally the first person to mention the word &#8220;online&#8221; in this entire page.</p>
<p>Yes the 5-8 of you die, after destroying 10+ 1 armor suits, mostly from claw strikes from the couple Goggs you bring.  And yes you all die, after you sit around for over ten minutes, and let the all of the online EF rally to your raid location.  You all could raid and live to talk about it actually 90% of the time, however, you all choose to stay in, &#8220;suicide raid&#8221;, and wait for &#8220;20v8&#8243;.  &#8220;Just for the sake of blowing up&#8221;, so you&#8217;re saying it&#8217;s for fun, yet you couldn&#8217;t have any fun getting blown up still if the couple Goggs you bring didn&#8217;t have a claw bonus? </p>
<p>MMOs will always be subject to player turnover.  The simple fact of the matter is, that if the Zeons were outnumbered 50:1; they still would not need the claw bonus, for two MS&#8230;  If the Zeons were outnumbered 50:1, it would be on the Zeons to grow their numbers and come back, just like it&#8217;s on the EF to do the same right now.  If we want to have a discussion about how to improve the population, sure, take it to those amazing ZetaBoards.</p>
<p>However, this is a discussion about balance, at least some of us trying to have one, while others keep trying to yell and throw fits about population numbers.  Strange how some of those same people are saying the population is actually closer to even than outnumbered, making the argument about population completely irrelevant.  So now that both sides, Zeon and EF, have established that population should have no bearing on any changes, perhaps the Zeon could stop ignorantly posting that population is the reason for this discussion.</p>
<p>I don&#8217;t care if the claw bonuses do stay, but if they do, I think the stats of the two that have the bonus, should change.  Not because of population, or because there are players that put the time into their builds.  I wouldn&#8217;t even care if the Gogg kept a claw bonus, but it wasn&#8217;t as much of a bonus.  Yet the Zeon hold so steadfast to their Gogg claw bonus, as if there were no other possible way.  Seriously, what would be so bad about the Gogg if the claw bonus was only so much that you couldn&#8217;t three shot a RX-79, you actually had to hit them four times?  If you had to three hit a one armor suit?  Or got lucky with two or three crits, and were STILL able to two-shot a one armor or two armor suit?  Apparently, it&#8217;d be the end of the world!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Phy</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5039</link>
		<dc:creator>Phy</dc:creator>
		<pubDate>Mon, 20 May 2013 15:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5039</guid>
		<description><![CDATA[@Quack
I do agree with you about the lack of English EFF. Beleive me when I say that English Zeon &#039;tries&#039; to work with English EFF and play a bit more fair. But when it comes down to total numbers I think that EFF and Zeon are practically even. I&#039;m usually working and attend graduate school so I don&#039;t play during most English hours. So I usually miss whats happening, I am mostly active later in the evening ENG and early JP hours.]]></description>
		<content:encoded><![CDATA[<p>@Quack<br />
I do agree with you about the lack of English EFF. Beleive me when I say that English Zeon &#8216;tries&#8217; to work with English EFF and play a bit more fair. But when it comes down to total numbers I think that EFF and Zeon are practically even. I&#8217;m usually working and attend graduate school so I don&#8217;t play during most English hours. So I usually miss whats happening, I am mostly active later in the evening ENG and early JP hours.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Quack</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5037</link>
		<dc:creator>Quack</dc:creator>
		<pubDate>Mon, 20 May 2013 04:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5037</guid>
		<description><![CDATA[Another thing that is missed wholly is this: the vast majority of the EFF community is Japanese now. Most of the activity is during their hours. Several times they have taken and held the warfare zones, and raided cities. 

They are very few English players, and the few decent suits they are able to get, they do not wish to lose because of how hard it is to replace them.

With Zeon, you have active players all times of day. Be it Crafters, PVP players, or people hunting for supplies, so replacement of suits comes far easier. The EFF do not have that luxury.

If more people join the EFF side and become settled with crafters and suppliers, things may improve. Until then, to find a challenge, play during JP hours.]]></description>
		<content:encoded><![CDATA[<p>Another thing that is missed wholly is this: the vast majority of the EFF community is Japanese now. Most of the activity is during their hours. Several times they have taken and held the warfare zones, and raided cities. </p>
<p>They are very few English players, and the few decent suits they are able to get, they do not wish to lose because of how hard it is to replace them.</p>
<p>With Zeon, you have active players all times of day. Be it Crafters, PVP players, or people hunting for supplies, so replacement of suits comes far easier. The EFF do not have that luxury.</p>
<p>If more people join the EFF side and become settled with crafters and suppliers, things may improve. Until then, to find a challenge, play during JP hours.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Anonymus</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5036</link>
		<dc:creator>Anonymus</dc:creator>
		<pubDate>Mon, 20 May 2013 00:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5036</guid>
		<description><![CDATA[Seems it was not clear enough... The problem is not the attendance, but simply EF lacking numbers.
Things would be fine if EF got re-populated a little, since lot of people stopped playing due to a certain team`s certain behaviour. Since that kind of behaviour became a more serious ban reason, also MS faction locking is a good start to get more people]]></description>
		<content:encoded><![CDATA[<p>Seems it was not clear enough&#8230; The problem is not the attendance, but simply EF lacking numbers.<br />
Things would be fine if EF got re-populated a little, since lot of people stopped playing due to a certain team`s certain behaviour. Since that kind of behaviour became a more serious ban reason, also MS faction locking is a good start to get more people</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Draken</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5035</link>
		<dc:creator>Draken</dc:creator>
		<pubDate>Sun, 19 May 2013 23:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5035</guid>
		<description><![CDATA[Sigh. :/ Why does this have to be so annoying. Normally I would bow out by this point in time after rude remarks are being made, but I just want to make the point of why claw bonuses are helpful. If MSM was equal to CQB it would be useless. Why? Because CQB can shield, and sheilds means occasional double hits. Plus sheilds are the most powerful tool in UCGO. Oh and all CQB suits are faster and more mobile than MSM. If you notice when its a slugfest I use Goggs, when its a bunch of GML or GM Kai I prefer Zgok to keep pace. I could justify a lower bonus but not being equal with CQB. For the risks of running, slow sheild-less suits there should be some form of reward. Just my 2 cents and how I feel the claw bonuses are justified vs a CQB build. I absolutely LOVE the R type Zakus and they have great stats. The only downside is they are slow, and I mean SLOWWWW. I know for a fact that a L3C Zaku 1 will out run a L3A R2P, and jump farther than a 3D R2P, or any R series. R1, R1P, R1A. I tested them all at server start having high hopes. If they were mobile then I would use them over my Zaku 1s and Cannons. And I&#039;m not even going to get into the cannon thing since I have only used Cannon MS since UCGO Official, through Titans and now here. I obviously know nothing about them and would just enjoy some balance between Zeon Cannons and EF, but alas Cannon fights are useless as you rarely make kills. Ive fought with weaker Cannons so I&#039;m happy to take what I can get. If anyone wishes to discuss farther feel free to contact me in-game. Thank you all and good luck. :)

Oh and I have never used a Gouf so I don&#039;t know how fast they are but I know a L3C Gogg can barely, BARELY catch a Backpedaling Guncannon 2 or 77-3. But It can be done. If it straight runs you cant close, but he cant pull away. This is known by piloting one for a very long time. I&#039;m done here until serious input is needed. ^^]]></description>
		<content:encoded><![CDATA[<p>Sigh. :/ Why does this have to be so annoying. Normally I would bow out by this point in time after rude remarks are being made, but I just want to make the point of why claw bonuses are helpful. If MSM was equal to CQB it would be useless. Why? Because CQB can shield, and sheilds means occasional double hits. Plus sheilds are the most powerful tool in UCGO. Oh and all CQB suits are faster and more mobile than MSM. If you notice when its a slugfest I use Goggs, when its a bunch of GML or GM Kai I prefer Zgok to keep pace. I could justify a lower bonus but not being equal with CQB. For the risks of running, slow sheild-less suits there should be some form of reward. Just my 2 cents and how I feel the claw bonuses are justified vs a CQB build. I absolutely LOVE the R type Zakus and they have great stats. The only downside is they are slow, and I mean SLOWWWW. I know for a fact that a L3C Zaku 1 will out run a L3A R2P, and jump farther than a 3D R2P, or any R series. R1, R1P, R1A. I tested them all at server start having high hopes. If they were mobile then I would use them over my Zaku 1s and Cannons. And I&#8217;m not even going to get into the cannon thing since I have only used Cannon MS since UCGO Official, through Titans and now here. I obviously know nothing about them and would just enjoy some balance between Zeon Cannons and EF, but alas Cannon fights are useless as you rarely make kills. Ive fought with weaker Cannons so I&#8217;m happy to take what I can get. If anyone wishes to discuss farther feel free to contact me in-game. Thank you all and good luck. <img src='http://ucgoserver.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh and I have never used a Gouf so I don&#8217;t know how fast they are but I know a L3C Gogg can barely, BARELY catch a Backpedaling Guncannon 2 or 77-3. But It can be done. If it straight runs you cant close, but he cant pull away. This is known by piloting one for a very long time. I&#8217;m done here until serious input is needed. ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Phy</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5034</link>
		<dc:creator>Phy</dc:creator>
		<pubDate>Sun, 19 May 2013 23:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5034</guid>
		<description><![CDATA[@Everyone
If you are using the #online argument for your player numbers you are wasting your time. The #online counter tells us nothing, because it does not only count combat players but crafters, afk idlers, and everything else. Thus I could run 20 VM&#039;s and make eff/zeon think they have a +20 advantage while those characters just sit around and do jack.


To be honest Zeon just has alot more experience and works together well. We coordinate and do extensive testing and tweaking of our builds. We LEARNED to play the game how it is, we LEARNED to enjoy it. And we will continue to work our best to keep UCGO fun and alive.


The other day I was told by an EFF player that their team quit because its not fun if they &#039;Aren&#039;t Winning.&#039; Well tough luck, because losing is an essential part of the game. You Win some, You Lose some. You might complain now and say &quot;ZEON OP&quot; But we die dammnit. We die alot. Hell sometimes for the hell of it we (English Zeon) decide to suicidally raid sydney/perth for the sake of blowing the hell up! Becasue losing is fun too! Why don&#039;t EFF pull up their pants, tighten their belts, and get over it! Play the game damn it!

PS. Admin sorry for my explicit/harsh language, but I am sick and tired of players that would rather spend more time putting together charts, diagrams, essays, and complaining about the game than they would spending time to play the server you WORKED HARD TO PRODUCE FOR US AT YOUR PERSONAL EXPENSE. I truely appreciate all that you have done and your continued development does not go unthanked.
-Thank You]]></description>
		<content:encoded><![CDATA[<p>@Everyone<br />
If you are using the #online argument for your player numbers you are wasting your time. The #online counter tells us nothing, because it does not only count combat players but crafters, afk idlers, and everything else. Thus I could run 20 VM&#8217;s and make eff/zeon think they have a +20 advantage while those characters just sit around and do jack.</p>
<p>To be honest Zeon just has alot more experience and works together well. We coordinate and do extensive testing and tweaking of our builds. We LEARNED to play the game how it is, we LEARNED to enjoy it. And we will continue to work our best to keep UCGO fun and alive.</p>
<p>The other day I was told by an EFF player that their team quit because its not fun if they &#8216;Aren&#8217;t Winning.&#8217; Well tough luck, because losing is an essential part of the game. You Win some, You Lose some. You might complain now and say &#8220;ZEON OP&#8221; But we die dammnit. We die alot. Hell sometimes for the hell of it we (English Zeon) decide to suicidally raid sydney/perth for the sake of blowing the hell up! Becasue losing is fun too! Why don&#8217;t EFF pull up their pants, tighten their belts, and get over it! Play the game damn it!</p>
<p>PS. Admin sorry for my explicit/harsh language, but I am sick and tired of players that would rather spend more time putting together charts, diagrams, essays, and complaining about the game than they would spending time to play the server you WORKED HARD TO PRODUCE FOR US AT YOUR PERSONAL EXPENSE. I truely appreciate all that you have done and your continued development does not go unthanked.<br />
-Thank You</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by BC</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5031</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Sun, 19 May 2013 20:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5031</guid>
		<description><![CDATA[&quot;And I have to agree with Seen on how the EF complain about Zeon’s being too strong. It’s not about the stats on suits or weapons but purely the numbers one side possess and the community.&quot;

Funny... I don&#039;t see anywhere in my posts where I didn&#039;t use the suits and stats objectively, contrary to others, sans Joppi, who have posted in this discussion.  I talked only about the suits, weapons, and stats, and continue to say the population should have no bearing on suit and weapon balance.  The claw is already the same stats as the best melee weapon on the EF side, why do two suits need to hit for 300% and 260% respectively on a triple slash instead of 200% like everything else?  Melee damage is already the highest output damage possible in the game, I don&#039;t understand why anyone would believe they need a helping hand in that department.  That&#039;s what crits are for.  Considering the Gogg has the highest crit rating possible and the ZGok S has the second highest, I don&#039;t think they need any hand-holding.

Sorry Bunion, I hate to break tradition and use objective information instead of just throwing a bunch of false text up or calling people names; but that&#039;s how discussions typically work.  I&#039;m sorry anyone feels the need to &#039;fight&#039;, and not the need to discuss things objectively and most important, civilly.  

The Zeon may be using Zaku cannons now, however you all get the Beam Bazooka with no Sniping skill attached.  So there may be a fair number of shell users; however, the beam bazooka option is always there.  It&#039;s the same range, more powerful, and more accurate than the MS cannon...  I can&#039;t confirm it, but I&#039;ve heard that the MS14 can use the Beam Bazooka.  If that&#039;s true, Zaku Cannons won&#039;t be around for long if the Zeons want to play cannonfare, they&#039;ll be using Bazookas and running out of Sniper range before the Snipers get a shot off.  Even without MS14 using Beam Bazookas, DOMs are even faster at avoiding Sniper Fire and collapsing a line.]]></description>
		<content:encoded><![CDATA[<p>&#8220;And I have to agree with Seen on how the EF complain about Zeon’s being too strong. It’s not about the stats on suits or weapons but purely the numbers one side possess and the community.&#8221;</p>
<p>Funny&#8230; I don&#8217;t see anywhere in my posts where I didn&#8217;t use the suits and stats objectively, contrary to others, sans Joppi, who have posted in this discussion.  I talked only about the suits, weapons, and stats, and continue to say the population should have no bearing on suit and weapon balance.  The claw is already the same stats as the best melee weapon on the EF side, why do two suits need to hit for 300% and 260% respectively on a triple slash instead of 200% like everything else?  Melee damage is already the highest output damage possible in the game, I don&#8217;t understand why anyone would believe they need a helping hand in that department.  That&#8217;s what crits are for.  Considering the Gogg has the highest crit rating possible and the ZGok S has the second highest, I don&#8217;t think they need any hand-holding.</p>
<p>Sorry Bunion, I hate to break tradition and use objective information instead of just throwing a bunch of false text up or calling people names; but that&#8217;s how discussions typically work.  I&#8217;m sorry anyone feels the need to &#8216;fight&#8217;, and not the need to discuss things objectively and most important, civilly.  </p>
<p>The Zeon may be using Zaku cannons now, however you all get the Beam Bazooka with no Sniping skill attached.  So there may be a fair number of shell users; however, the beam bazooka option is always there.  It&#8217;s the same range, more powerful, and more accurate than the MS cannon&#8230;  I can&#8217;t confirm it, but I&#8217;ve heard that the MS14 can use the Beam Bazooka.  If that&#8217;s true, Zaku Cannons won&#8217;t be around for long if the Zeons want to play cannonfare, they&#8217;ll be using Bazookas and running out of Sniper range before the Snipers get a shot off.  Even without MS14 using Beam Bazookas, DOMs are even faster at avoiding Sniper Fire and collapsing a line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by BC</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5030</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Sun, 19 May 2013 19:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5030</guid>
		<description><![CDATA[The EF DO NOT need ANY bonuses added.  Just like the Zeons do not need a claw bonus!  The EF do NOT need any handicapped helped in terms of: weapons crafting, suit crafting, suit success rates, material cost, anything else remotely related to producing items.  There is good will all around the EF community and I&#039;ve been gifted every single RX-79 I have.

UCGO will always be a numbers game, and until more players take up the EF side to balance the population out, the EF are just going to have to take their lumps.  I&#039;m okay with that, it&#039;s been that way for two months now, and it hasn&#039;t slowed me down any.  I think there&#039;s a lot of good to the Zeon winning 90% of the time actually, what else would motivate the EF to improve as a whole? 

I don&#039;t personally think that the &quot;only reason&quot;, or any of the reason, that the EF aren&#039;t equaling the Zeon in warfare is because of community relations within the EF.  Anyone saying that, clearly isn&#039;t involved with the EF community, or has any merit to anything they say on that matter.  Attacking on the EF side can be a challenge with the seemingly majority of players being more longer range focused builds. Doesn&#039;t make the game any less fun for me, I just switch to my long range character and join in the line action ^^

I don&#039;t think the EF need any buffs of any sort to compete with the Zeon.  I wouldn&#039;t consider the GM(G) getting a single armor point a &#039;buff&#039; either, I&#039;d consider that to be balancing.  There wasn&#039;t any reason to use a GM(G) over a GM C before the armor change, except to use a BLASH over a GM L rifle, with severely less mobility.  Now it&#039;s a trade off between mobility and less armor for a bit more armor and possibly more damage output with better beam rifles.]]></description>
		<content:encoded><![CDATA[<p>The EF DO NOT need ANY bonuses added.  Just like the Zeons do not need a claw bonus!  The EF do NOT need any handicapped helped in terms of: weapons crafting, suit crafting, suit success rates, material cost, anything else remotely related to producing items.  There is good will all around the EF community and I&#8217;ve been gifted every single RX-79 I have.</p>
<p>UCGO will always be a numbers game, and until more players take up the EF side to balance the population out, the EF are just going to have to take their lumps.  I&#8217;m okay with that, it&#8217;s been that way for two months now, and it hasn&#8217;t slowed me down any.  I think there&#8217;s a lot of good to the Zeon winning 90% of the time actually, what else would motivate the EF to improve as a whole? </p>
<p>I don&#8217;t personally think that the &#8220;only reason&#8221;, or any of the reason, that the EF aren&#8217;t equaling the Zeon in warfare is because of community relations within the EF.  Anyone saying that, clearly isn&#8217;t involved with the EF community, or has any merit to anything they say on that matter.  Attacking on the EF side can be a challenge with the seemingly majority of players being more longer range focused builds. Doesn&#8217;t make the game any less fun for me, I just switch to my long range character and join in the line action ^^</p>
<p>I don&#8217;t think the EF need any buffs of any sort to compete with the Zeon.  I wouldn&#8217;t consider the GM(G) getting a single armor point a &#8216;buff&#8217; either, I&#8217;d consider that to be balancing.  There wasn&#8217;t any reason to use a GM(G) over a GM C before the armor change, except to use a BLASH over a GM L rifle, with severely less mobility.  Now it&#8217;s a trade off between mobility and less armor for a bit more armor and possibly more damage output with better beam rifles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by Annonymous</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5026</link>
		<dc:creator>Annonymous</dc:creator>
		<pubDate>Sun, 19 May 2013 17:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5026</guid>
		<description><![CDATA[In my opinion I think given what you said admin &quot;Usually at the warfare zones there’s 2-3 times as many Zeon players there&quot; that any bonus given to EF or taken from Zeon is clearly the best way to re balance the game without EF needing more players and would like to see more of these happen. What would be so good about Zeon winning 90% of the time anyway? The maths is simple Zeon have more so should be weaker individually and EF have less so should be stronger individually, then the decider of who wins is more down to tactics rather than sheer player numbers.]]></description>
		<content:encoded><![CDATA[<p>In my opinion I think given what you said admin &#8220;Usually at the warfare zones there’s 2-3 times as many Zeon players there&#8221; that any bonus given to EF or taken from Zeon is clearly the best way to re balance the game without EF needing more players and would like to see more of these happen. What would be so good about Zeon winning 90% of the time anyway? The maths is simple Zeon have more so should be weaker individually and EF have less so should be stronger individually, then the decider of who wins is more down to tactics rather than sheer player numbers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Server updated by admin</title>
		<link>http://ucgoserver.com/2013/05/18/server-updated-3/#comment-5025</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 19 May 2013 17:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://ucgoserver.com/?p=1862#comment-5025</guid>
		<description><![CDATA[Impressive how a small change to the MS cannon can get so many player to cry and complain so much.

Just to clear up a few things.

Guncannons are NOT faster than Goufs. No MS had their mobility changed for the reset and the Guncannons are as slow as always. Also the Guncannons do not have higher mobility than MSM suits, maybe it&#039;s higher than some of the low end MSMs such as Juagg, Agguguy and friends. But the Guncannons do not have higher mobility than Zgoks.

For those saying the EF lose battles because not enough players show up. For that to happen more players need to join the EF. Since it&#039;s not possible to have more EF player show up than what&#039;s available in the game.

Usually at the warfare zones there&#039;s 2-3 times as many Zeon players there. And it&#039;s not because EF players don&#039;t care to show up but there&#039;s just way more Zeons playing the game. And knowing this it&#039;s pathetic how some Zeons can manage to complain about a small change to the MS cannon like it&#039;s some sort of game breaking change. 

And for those complaining about the Raketen Bazooka not being as powerful as they wanted it to be and so on. It already has the attack power and accuracy of a Blash/MS-14 rifle and can be used by all shell MS on Zeon, even the ZakuI. Get real!

And if the Zeon players thinks everything is so unfair they can always join the EF instead.]]></description>
		<content:encoded><![CDATA[<p>Impressive how a small change to the MS cannon can get so many player to cry and complain so much.</p>
<p>Just to clear up a few things.</p>
<p>Guncannons are NOT faster than Goufs. No MS had their mobility changed for the reset and the Guncannons are as slow as always. Also the Guncannons do not have higher mobility than MSM suits, maybe it&#8217;s higher than some of the low end MSMs such as Juagg, Agguguy and friends. But the Guncannons do not have higher mobility than Zgoks.</p>
<p>For those saying the EF lose battles because not enough players show up. For that to happen more players need to join the EF. Since it&#8217;s not possible to have more EF player show up than what&#8217;s available in the game.</p>
<p>Usually at the warfare zones there&#8217;s 2-3 times as many Zeon players there. And it&#8217;s not because EF players don&#8217;t care to show up but there&#8217;s just way more Zeons playing the game. And knowing this it&#8217;s pathetic how some Zeons can manage to complain about a small change to the MS cannon like it&#8217;s some sort of game breaking change. </p>
<p>And for those complaining about the Raketen Bazooka not being as powerful as they wanted it to be and so on. It already has the attack power and accuracy of a Blash/MS-14 rifle and can be used by all shell MS on Zeon, even the ZakuI. Get real!</p>
<p>And if the Zeon players thinks everything is so unfair they can always join the EF instead.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
